Tower Trials
BEGIN YOUR ASCENT — READY FOR ADVENTURE
Goblin Card RPG: Tower Trials Logo

100 floors. One deck. Every run rebuilds who you are.

A dark-fantasy roguelike deckbuilder for iOS and Android.

Inspect Lore
The Pitch

Every run, you become something different.

Nibs is a goblin scavenger climbing a hundred-floor dwarven tower where something at the summit promises to change what you are — if you survive long enough to reach it. Build your deck floor by floor from five distinct archetypes. Commit to one for a powerful synergy engine, or splash between them — no two runs build the same deck.

Dynamic Drafting Floor-by-floor deck tailoring
Multi-Splashing Cross-archetype synergies
Summit Metamorphosis Transcendent goblin ascendance
Nibs the Scavenger Pixel Art Sprite
Tower Trials App Icon
Floor 01 Scavenger • Summit Bound
Floor 01 Scavenger • Summit BoundFloor 001 Candidate
Nibs the Scavenger

"Small hands pry open deep vaults. A hundred stone rings stand between a ditch-born rat and the crown of heaven."

Five Ways to Build

Pick a specialty. Or don't.

Assemble pure monolith engines or craft hybridized chimeric decks to counter the Tower’s lethal ascending biomes.

Goblin Miner - Krek
Physical / Vulnerability

Miner

Pickaxe damage and Vulnerable stacks — hit hard, hit often.

Core Mechanic Armor Break
Gobkin, The Spark-Smith - Lvl 14 Tinker
Explosive / AoE

Tinker

Bombs and area damage — clear the whole room at once.

Core Mechanic Chain Burst
Goblin Alchemist Brewer
Poison / Sustain

Brewer

Poison and sustain — win the fight three turns from now.

Core Mechanic Attrition
Runemaster Gnash
Draw / Burst Hand

Runes

Card draw and burst turns — chain your whole hand together.

Core Mechanic Overdrive
Goblin Wall Guardian
Block / Retaliation

Wall

Block and thorns — outlast anything the Tower sends up.

Core Mechanic Thorns Counter
The Structure

100 floors. Escalating danger.
No mercy.

Common mobs, elite guardians, and unique per-floor bosses all the way to the summit. Permadeath runs, relics, potions, and a stat-upgrade shop between floors keep every climb feeling different — and meta-progression carries between runs, so even a run that ends on floor 12 makes the next one stronger.

100 Ascent Levels
The Summit Gate

Tiered biome thresholds every 20 floors guarded by catastrophic ancient dwarven constructs.

Metric 01
100
Floors Total
Ascending biomes of increasing peril
Metric 02
5
Card Archetypes
Deep synergistic build options
Metric 03
Permadeath
Roguelike Spine
Every single turn holds consequence
Metric 04
Persistent
Meta-Progression
Carries permanent power between runs
Metric 05
Normal → Hell
Impossible Tiers
Brutal end-game modifier scales
Goblin Card RPG App Icon
The Final Threshold

Ready?

The Tower is waiting.

Join the vanguard. Pre-order now to unlock the chiseled "Obsidian Pickaxe" cosmetic skin on launch day.