Tower Trials
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Announcement

Tower Trials Is Officially Live

Launch day · 2 min read

After months of solo development, Tower Trials is out now on iOS. If you've been following along since the dev diary or the pre-order, thank you — this is the part where it actually becomes a game other people can play, not just something I've been building alone in the dark.

What you're climbing into

You play as Nibs, a goblin scavenger climbing a hundred-floor dwarven tower where something at the summit promises to change what you are — if you survive long enough to reach it. Build your deck floor by floor from five distinct archetypes — Miner, Tinker, Brewer, Runes, and Wall. Commit to one for a powerful synergy engine, or splash between them; no two runs build the same deck.

What's in at launch

  • 100 floors across 6 difficulty tiers, normal through Hell
  • Five archetypes, each a genuinely different deck
  • Permadeath runs, with meta-progression that carries between them
  • Common mobs, elite guardians, and unique per-floor bosses
  • Free to play — one ad per floor cleared or on death, and a single $1.99 purchase that turns ads off forever

Some early, unexpected validation

Pocket Gamer covered the game ahead of launch — I didn't pitch it or submit it anywhere, it just showed up. For a solo dev's first release, that's not a thing I expected to happen this early, and it's stuck with me all week.

What's next

Android arrives on Google Play October 15, 2026. Beyond that, I'm already working on a full landscape-redesigned Steam/desktop port, plus deeper content for the tower itself. This is the starting line, not the finish line.

Start climbing

Get Tower Trials on iOS